AIR COMBAT SIMULATOR
一部纯手工打造的低多边形空战游戏。四关战役、自由飞行场景库、机场与航母起降、1:100 环球飞行,以及不需要服务器的多人对战。
A hand-built low-poly air combat game: a four-mission campaign, a free-flight scenario library, runway and carrier operations, a 1:100 globe to fly around, and multiplayer that needs no server of ours.
第一章四关闭环:训练、海峡拦截、防空网走廊、北境护航。带幕间剧场、开场运镜、电台通信与战绩存档。
Chapter one, four missions end to end — training, strait intercept, a SAM corridor, and a northern escort — with cutscenes, cinematic openers, radio chatter and saved records.
三张地图任选:晴空群岛、暮色群岛、黑岸海。靶场、缠斗、低空峡谷,想飞什么开什么。
Three maps to roam — Clearsky Isles, Dusk Archipelago, Blackshore Sea — plus gunnery ranges, dogfights and low-level canyon runs.
轻模拟起降:放架、抬轮、进近接地、刹停。航母上蓄力弹射、挂索着舰,四个弹射位各带自己的轨道角。
Light-sim takeoffs and landings — gear, rotate, approach, brake — plus catapult launches and arrested landings across four numbered cat tracks.
1:100 的真实地球,真高程数据烘焙,四叉树 LOD 跑步机。绕着地球飞,掠过你认得出的地方。
A 1:100 Earth built from real elevation data with quadtree LOD streaming. Fly all the way around and buzz places you recognise.
2v2 / 4v4 队伍对战,主机权威同步,AI 补位。桌面版内置中转,局域网开房不依赖任何外部服务器。
2v2 / 4v4 team battles with host-authoritative sync and AI backfill. The desktop build carries its own relay, so LAN games need no server of ours.
每一局都能复盘:等高线沙盘、时间轴、导弹轨迹、事件打点,还能导出 .acmi 丢进 Tacview。
Debrief every sortie on a contour sandbox — timeline, missile tracks, event markers — and export .acmi straight into Tacview.






以下为场景概念图,用于确立各场景的气质,非游戏内画面。
Concept art that sets the tone for each scenario — not in-game footage.




它是怎么一节一节长出来的——包括那次深夜第一回成功着舰。
How it grew, one piece at a time — including the night it finally came down on the deck.