ALALAN ACEBAT
独立开发 · 低多边形空战
INDEPENDENTLY DEVELOPED · LOW-POLY AIR COMBAT

ACEBAT

AIR COMBAT SIMULATOR

一部纯手工打造的低多边形空战游戏。四关战役、自由飞行场景库、机场与航母起降、1:100 环球飞行,以及不需要服务器的多人对战。

A hand-built low-poly air combat game: a four-mission campaign, a free-flight scenario library, runway and carrier operations, a 1:100 globe to fly around, and multiplayer that needs no server of ours.

手机版MOBILEAndroid / iOS · 即将推出Android / iOS · Coming soon PC 版PCWindows / macOS · 即将推出Windows / macOS · Coming soon STEAM即将推出Coming soon
01 / GAMEPLAY

能玩到什么What's in it

CAMPAIGN

苍岚群岛战役Canglan Archipelago

第一章四关闭环:训练、海峡拦截、防空网走廊、北境护航。带幕间剧场、开场运镜、电台通信与战绩存档。

Chapter one, four missions end to end — training, strait intercept, a SAM corridor, and a northern escort — with cutscenes, cinematic openers, radio chatter and saved records.

FREE FLIGHT

自由飞行场景库Free-flight library

三张地图任选:晴空群岛、暮色群岛、黑岸海。靶场、缠斗、低空峡谷,想飞什么开什么。

Three maps to roam — Clearsky Isles, Dusk Archipelago, Blackshore Sea — plus gunnery ranges, dogfights and low-level canyon runs.

CARRIER OPS

起降与航母Runway & carrier

轻模拟起降:放架、抬轮、进近接地、刹停。航母上蓄力弹射、挂索着舰,四个弹射位各带自己的轨道角。

Light-sim takeoffs and landings — gear, rotate, approach, brake — plus catapult launches and arrested landings across four numbered cat tracks.

WORLD TOUR

环球飞行World tour

1:100 的真实地球,真高程数据烘焙,四叉树 LOD 跑步机。绕着地球飞,掠过你认得出的地方。

A 1:100 Earth built from real elevation data with quadtree LOD streaming. Fly all the way around and buzz places you recognise.

MULTIPLAYER

多人对战Multiplayer

2v2 / 4v4 队伍对战,主机权威同步,AI 补位。桌面版内置中转,局域网开房不依赖任何外部服务器。

2v2 / 4v4 team battles with host-authoritative sync and AI backfill. The desktop build carries its own relay, so LAN games need no server of ours.

REPLAY

回放分析Replay analysis

每一局都能复盘:等高线沙盘、时间轴、导弹轨迹、事件打点,还能导出 .acmi 丢进 Tacview。

Debrief every sortie on a contour sandbox — timeline, missile tracks, event markers — and export .acmi straight into Tacview.

02 / IN-GAME

游戏画面In-game

低空掠过晴空群岛的空战
CLEARSKY ISLES · 低空掠岛Down among the islands
尼米兹号甲板上待弹射的舰载机
CARRIER QUALS · 弹射位待发Spooled up on the cat
雪顶峡谷低空穿越
CANYON RUN · 贴着谷底钻Threading the canyon
高原机场跑道抬轮离地
DAWN AIRFIELD · 抬轮离地Rotating off the runway
1:100 地球与环球航线
WORLD TOUR · 1:100 地球,真高程烘焙1:100 Earth from real elevation
战役选关地图
CAMPAIGN MAP · 苍岚群岛战区图Canglan Archipelago theater
KEY ART

视觉设定Key art

以下为场景概念图,用于确立各场景的气质,非游戏内画面。

Concept art that sets the tone for each scenario — not in-game footage.

晴空群岛概念图
CLEARSKY ISLES
航母甲板概念图
CARRIER QUALS
低空峡谷概念图
CANYON RUN
黎明机场概念图
AIRFIELD DEPARTURE
03 / DETAILS

细节Details

制作手记
MAKING OF
两周,我和 AI 做完了一个飞行游戏 Two weeks: how an AI and I finished a flight game

它是怎么一节一节长出来的——包括那次深夜第一回成功着舰。

How it grew, one piece at a time — including the night it finally came down on the deck.

阅读 → READ →
操控方式
INPUT
键盘鼠标 · 手柄(Xbox 布局即插即用)· 触屏虚拟摇杆,游戏内自动识别当前设备
Keyboard & mouse, gamepad (Xbox layout, plug and play), or touch — the game detects whichever you last used.
语言
LANGUAGES
简体中文 / English,随时切换
Simplified Chinese and English, switchable at any time.
联机
ONLINE
离线训练模式随时可玩;联机走房间码,桌面版自带中转
Offline training is always playable; online games use room codes, with the relay bundled into the desktop build.
技术
BUILT WITH
Three.js r185,无构建步骤的纯前端实现
Three.js r185 — plain front-end code, no build step.