我不是科班出身的游戏开发者。做 ACEBAT 的起因很简单——我喜欢飞行模拟游戏很多年,但一直想要的那个东西没人做出来:正经的模拟太重,手机上的空战游戏太假,想和朋友随便开一局又几乎没有跨平台的选择。既然没有,那就自己做一个。
I'm not a trained game developer. ACEBAT started for a simple reason: I've loved flight sims for years, but the thing I actually wanted never existed — real sims are too heavy, mobile dogfight games are too fake, and playing a quick round with friends across platforms was basically not an option. So I built it.
这个站是我给自己留的记录:做了什么、怎么做的、中间踩了哪些坑。写下来的部分往往比做出来的东西更有用——尤其是那些花了半天才想明白、下次绝不想再犯的错。
This site is the record I keep for myself: what I built, how, and everything that went wrong along the way. The written part is often more useful than the thing itself — especially the mistakes that cost half a day and that I never want to repeat.
01 / NOW在做什么What I'm working on
ACEBAT——低多边形空战游戏,有战役、航母起降、1:100 的环球飞行和不用服务器的跨平台联机。正在收尾,准备发手机版和 PC 版。游戏主页 · 制作手记
ACEBAT — a low-poly air combat game with a campaign, carrier operations, a 1:100 globe to fly around, and cross-platform multiplayer that needs no server. Wrapping up now, with mobile and desktop builds on the way. Game page · Making of
这个站本身——目前是纯静态的,之后打算改成能随手发内容的形式,把开发记录持续写下去。
This site — static for now; the plan is to turn it into something I can post to easily and keep the development log going.
02 / CONTACT怎么找我Get in touch
对游戏有想法、发现了 bug、或者想聊聊怎么做的,都欢迎。
Thoughts on the game, bugs you hit, or just want to talk about how it was built — all welcome.